dnd tidal wave. Specifically, the question came up in tonight's session whether the spell Gust of Wind would extinguish the flames created by the spell Wall of Fire. dnd tidal wave

 
 Specifically, the question came up in tonight's session whether the spell Gust of Wind would extinguish the flames created by the spell Wall of Firednd tidal wave  add to list

The moon has a load of things associated with it Gravity: at will or charge based casts of "gravity" movement spells eg. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You conjure up a wave of water that crashes down on an area within range. Fireball does an average of 28 damage up front on a failed save at 3rd level, or 31. It does not move 'up to' 50ft. When a creature enters the spell’s area for the first time on a turn or. No, the spell as written says a 5 foot cube, not 5 cubic feet. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Characters Any Concept / Any System. Cleaning objects is of particular importance for adventurers often involved in. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. With this knowledge driving his actions, he prepares the full incantation for the most powerful spell he’s learned over the years of travel. Druid, Wizard. . Age. Name. Specifically, the question came up in tonight's session whether the spell Gust of Wind would extinguish the flames created by the spell Wall of Fire. Tidal Crush. Not a super adventurous visual but its a cute idea. Duration: Instantaneous. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. A thin green ray springs from your pointing finger to a target that you can see within range. Half Orc - Ancestral Guardian Barbarian Riven. As an action on your turn, you can repeat the same effect or choose a different one. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This spell channels vitality into plants within a specific area. Hell, I barely remember writing that moon power. Spells. Range: 120 feet. About. Each creature in that area must make a. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Sting. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Wind Wall. Each creature in that area must make a. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. We discussed the "direction" of Tidal Wave. This water takes the form of a tidal. Step 3. Hit: 23 (3d8 + 10) piercing damage. Source: Player's Handbook. At that level, wizard gain access to spells like haste and fly, and druids get things like tidal wave or sleet storm. D&d Online. \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. An incorporeal creature isn’t affected. Casting Time: 10 minutes. It can move through a space as narrow as 1 inch wide without squeezing. Use spell - Cast firestorm, tidal wave, etc to lower the enemy army stats. Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. 5. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Range long (400 ft. Whenever I see people talking about offensive lvl 3 spells all they talk about is Fireball or Lightning bolt. Reply reply Home; Popular;Animate Dead. The image of a paladin striking the ground and sending out a wave of divine energy is one of my favorites. When the save fails, the creature is hit by a short blow of 4d8 and is. . The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area. While the creature is charmed, you have a telepathic link with it as long as the. Duration 5 rounds. Roll20 Companion App Free Mobile App For Players. A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. Flood. If two or more things happen at the same time on a character or monster's. The spell requires a saving throw to avoid, which means it will deal damage regardless. You unleash a crushing wave of water in a 100 foot cone from a point you choose within 60 feet. Any creature swimming in the water as the tidal wave hits it must make a DC 30 Swim check each round to remain afloat. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Since it specifies "can be" does that mean the caster chooses the size of the wave or is it always those dimensions? Last edited by LightLampson: Aug 27, 2018Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. If they hold out for a long time, give benefits to the upcoming fight and campaign end. Components: V, S, M (a strand of wet hair) Duration: Instantaneous. Dexterity saving throw. Thunderwave. Here's everything you need to know about The Schools of Magic in Dungeons & Dragons. The answers explain the rules, the trait, and the examples of how the wave works with different sizes and shapes of objects. Waves are going to hurt the fire elemental as that is indeed multiple gallons of water splashing it. On a successful save, the creature takes half as much damage and isn't pushed. Each creature in that area must make a Dexterity saving throw. blasts from you in a direction you choose for the spell’s duration. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by. Description. You can either replace your background’s equipment package with another or choose to use the starting wealth optional rule for your. The sphere can hover in the air, but no more than 10 feet off the ground. The damage type is almost never resisted and prone on a failed save is a strong rider, too. It ignores the group, but a tentacle with eyes is watches intently. Born and raised inHere is a list of 10 Awesome Monsters for a Underground Encounter from the Dungeons & Dragons 5th Edition Monster Manual in alphabetical order. Each creature in that cone must make a Constitution saving throw. " Now, obviously, that lets you make the wave smaller than those dimensions, but could you also change the shape of the wave, say, to snake around allies while hitting enemies, as long as the wave fits in the 30×10. Creatures that have an Intelligence score of 2 or lower are unaffected. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Each creature in that area must make a Dexterity saving throw. On a success, a creature takes half as. You conjure up a wave of water that crashes down on an area within range. While in this form, the target’s only method of movement is a flying speed of 10 feet. For more information. Definitely changes a lot about the battlefield, and since a lot of enemies in DnD are just running bags of meat, it’s really good in the right situation. LukanGamer Jan 8, 2020 @ 11:18pm. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area. Unfortunately, for the most part it doesn't actually matter. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. Spell Lists. So, the spell affects an area "up to 30 ft long,. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. You take control of the air in a 100-foot cube that you can see within range. Each creature in that area must make a Dexterity saving throw. And every creature that fails the save is. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. You can choose from any of the following effects when you cast this spell. 1st. Each creature in this area must be subject to agile exemption verification. On a success, a creature. Trivia [] This was the first Logia to. It's a third level spell, which means Clerics don't get it until level 5. Arcane Eye. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. r/DnD • The reason why you enjoy Baldur's Gate 3 combat is, for the most part, ENCOUNTER DESIGN. In terms of damage and scope, it was one of the most powerful spells known in the Realms since Mystra's Ban in the Year of Sundered Webs, −339 DR. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. add to list. Gust of Wind, Shatter. Tidal Wave. Each creature in that area. Tidal Wave with 60 fps frame perfects counter. Saving Throw see text; Spell Resistance no. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it. Facing the wave, is that 30 ft. I ruled, that it had no special effect (aside from instantly killing. Lesser Restoration also says it can cure "a disease", not "a disease requiring a spell of 2nd level or lower" - thus, Potion of Vitality, in being neither heal nor a disease-curing spell of 6th level or higher, cannot cure it. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. Casting Time: Action. The reason for this is because both class abilities state "immediately after you cast a level 1 spell". On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of. On a failed save, a target takes 14d6 psychic damage and is stunned. " Now, obviously, that lets you make the wave smaller than those dimensions, but could you also change the shape of the wave, say, to snake around allies while hitting enemies, as long as the wave fits in the 30×10. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. Prismari Professor of Perfection. Each creature in that area must make a Dexterity saving throw. Tsunamis generally go unnoticed at sea but. Listed on Apr 26, 2023Mermaids are strong, beautiful sirens of the seas, acclimated to the oceans and survival underwater. Unlike most other spells, the Tsunami 'wall' moves 50ft away from you each round, no questions. Duration: 1 min. The save is the same. A creature that moves out of the area falls to the ground. Tidal Wave. How flexible is Tidal Wave's aoe? 5th Edition. While they still create. Hill dwarf will give you some. And every creature that fails the save is. This site works best with JavaScript enabled. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. By RAW, the combo is impossible. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. It can also speak with aquatic animals as if using a Speak With Animals. A tidal wave is a shallow wave which is caused by the interactions between the gravitational forces of the earth, the moon, and the sun. It can also speak with aquatic animals as if using a speak with animals. The Leviathan can create a wall of water 50 feet thick and at a massive scale of 250 long and 250 feet wide at its max. From Xanathar's Guide to Everything, page 168; and Elemental Evil Player's Companion, page 22. I feel that this spell, as well as knock should have a mechanic similar to counterspell to where it can be cast at higher levels. Am I correct in assuming that the spell description "You conjure up a wave of water that crashes down on an area within range. Ask the GM; though Xanathar's provides some optional guidance on simultaneous events. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Blog; chrisgrapolquiri1981's Ownd. Healing Wave has a cast-time of 1,71 seconds. The wall lasts for the duration. Seeing as is it about 99% water and tidal waves material component is a drop of water. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Wizard traditions are hard for me to choose between but normally it's down to if I have a specific idea in mind. (Plane Shift: Zendikar, page 13) Your merfolk character has a number of traits in common with other members of this race. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. It can be cast immediately and can be cast up to a range of 60ft. Im sure someone can give you a better answer though. Hut of the Dark Tide – P17. Don't give your players a swiss army knife if everything is a nail. The description lists various uses such as creating harmless sensory effects, cleaning or soiling an object, chilling or warming an area, or creating small markings. The suggested course of action can continue for the entire duration. This spell creates a towering tsunami and sends it forth in a powerful wave to smash all in its path. Choose one creature that you can see within range to make a Constitution saving throw. Rogendo • DM • 2 yr. long”. A tidal wave spell has a total area of 3000 cubic feet of water. As an action, you can move the eye up to 30 feet in any direction. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. In the Mists of Manivarsha. Each creature in that area must make a Dexterity saving throw. When the wall appears, each creature within its area must make a Dexterity saving throw. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. While six of the game's core classes are spellcasters that are based around the use of magic, nearly each of the game's martial classes are. Does this mean it can target 1 square only and then put out fires in an area 30 ft from there?Go to DnD r/DnD • by. add to list. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Choose an unoccupied 5-foot cube of air that you can see within range. D D Homebrew. Question about the tidal wave spell. Tidal Wave Town Well - dries up / poisoned Side Effects - people (at risk, refugees, trapped) / resources (at risk, destroyed) Event: Accepting Enrollment - academy / school - adventuring guild, alchemy, bards, healing, mage, royal Adventurers Guild - contest / parade / requesting aid / trials / tryoutsAlthough both are sea waves, a tsunami and a tidal wave are two different and unrelated phenomena. Tidal Wave is an excellent choice if you want an interest AOE fire to add to your Wizard ’ s arsenal. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. They can choose which creatures have to make the saving throw, those they do not choose do not take any damage. 5. Just put a +1 into whatever you want the monster to be good at. Expect to spend a lot of time as a cat or elk with magical appendages. Each creature in that area must make a Dexterity saving throw. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. It is said that the deity for which Wave was forged bore or sired a daughter with one of the cyclopes, a half-cyclops called Dravenda. Bards often have very high Charisma attributes by default, so the advantage to their roll feels a little unnecessary. Tempest Domain Spells. You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Nov 6, 2015. Example Scenario for Using Destructive Wave in D&D 5e. The creatures appear in any part of the area affected by. This is like if Randy Feltface was observing the goings on at a DND table! 🤣mad props to this DM. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. Sanity Category. These are all usable by Druids, Sorcerers, and Wizards. A druid can cast a concentration spell like flame sphere, wild shape and keep the spell going; so even a moon druid can do some CC. @ZaikyuIn the “Tidal Wave” spell, one of the dimensions is “30 ft. Listed on Sep 16, 2023The wording of Tidal Wave is interesting. Any surfer who hopes to surf another. The spell tidal wave says it can be in an area up to 30ft long and up to 10ft wide. This can be realised when considering the propagation properties of the tidal wave. Each creature in that cone must make a Constitution saving throw. How about stronger or weaker spells that inter. About. Freedom of the Waves. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. Therefore and if friction can be neglected, the wave propagation speed follows from (see Sect. For example, the you might have Gust, Thunderclap, Featherfall, Jump, Thunderwave, Gust of Wind, Levitate, Skywrite, Warding Wind, Sending, Wind Wall, Freedom of Movement, Destructive Wave, and Steel Wind Strike on the Anemo list, and you can pick a cantrip and a first level spell at 1st level, and a spell of 2nd/3rd/4th/5th level or lower at. And watery ones, Tidal wave, Watery Sphere. Until the spell ends, the aura moves with you, centered on you. Once the direction is set, the tsunami cannot change course. We discussed the "direction". Reflection Chamber – P16. 161, can fire a 30 foot long, 1 foot wide stream of water that can knock a target prone. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Ships from Germany. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. You’ll think of a water wave that falls in an area within range. Components: V, S, M (a drop of water) Duration: Instantaneous. They were challenging for us because they never got lower than 50 feet and we don’t have a…I think this one is going to be up to interpretation. Reverse gravity,jump,fly ect. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Properties. It moves precisely 50ft and only 50ft. However getting to level 17 isn't a common occurrence and had they idea of lowing it to a level 3 spell. If Concentration is maintained, the only thing that ends Tsunami is when the wall reaches 0 feet in height. In essence it is 8 + Primary Casting Statistic Bonus + Proficiency Bonus. Summon undead is notably the only Necromancy spell in the Summon Creature Spells category. if they are dragged into sunlight or. 366 followers. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. On a success, a creature takes half as much damage. Abilities. A wave of thunderous force sweeps out from you. ago. 56 gallons according to Google. Olaf. When you cast this spell, you create a huge wave of water that slams into one or more targets within range. Healing energy radiates from you in an aura with a 30-foot radius. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. Dnd 5e Homebrew. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. The water level remains elevated until the spell ends or you choose a different effect. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. It doesn't say on the spell card, roll20, or DnD Beyond so I'm stumped. Learn how to cast Tidal Wave, a 3rd-level conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures in an area. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. He has since proved his worth as a member of the Crew, fighting through his fears for his new friends. Tsunami. , one target. Part One: Using a Level Five Spell Slot to Cast Destructive Wave. Poor thing gets instakilled by Tidal Wave due to its Water Susceptibility cause even a 5x5x5 corner of tidal wave hitting it contains 935 gallons of water thus that's an instant 935 cold damage. It is the easiest to make DM specials at low levels. So, in the spells description, it says that it’s attack area can be “up to” 30 feet long, 10 feet wide and 10 feet tall. Dnd Paladin. This wave can destroy ships and harbors in its path. Tidal Wave: 3rd: Dexterity: 18 average bludgeoning damage, extinguishes flames: Druid Sorcerer Wizard: Watery Sphere: 4th: Strength: Restrains, then spits out creatures prone: Druid. Advice and final thoughts. Tidal Wave. You create an invisible, magical eye within range that hovers in the air for the duration. Each creature in the cylinder must make a Dexterity saving throw. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Cure Wounds – 3. Components: V, S, M (a drop of water) Duration: Instantaneous. Earth Tremor – 3. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneOn a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. The area can be up to 30 feet long, up to 10 feet. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Froth surrounds a huge mutant goldfish (giant shark stats) that feeds on refuse. 10 ft tall. 5e Classes. Each creature in that area must make a. Go to DnD r/DnD • by. We would like to show you a description here but the site won’t allow us. Available Skins. Tidal Wave - D&D 5E Spells Tidal Wave Description You conjure up a wave of water that crashes down on an area within range. Best. Cool Items. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Up to ten berries appear in your hand and are infused with magic for the duration. Fantasy Props. On a failed save, a creature takes 6d10 bludgeoning damage, or. Tidal wave is a 3rd level conjuration spell, it works on 5e, in this spell you conjure up a wave of water that crashes down on an area within range. In case 1: You do not regain Tides of Chaos. You’ve conjure up a wave of water spell which crashes down on an area within a specific range. The humanoids must be within 30 feet of each other when you target them. For every 5 ft. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. Grease. You teleport yourself to an unoccupied space you can see within range. Listed on Apr 26, 2023Harpies are great monsters for low to mid-level parties, but with some adjustments, they can even be used against higher-level characters. Each creature in that area must make a Dexterity saving throw. I'm not worried if the weapons features overlap with the racial features of a. Tide, the waveblade. allenbot3000p • Rogue • 3 yr. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. /level; see text. The wall lasts for the duration. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. Freedom of the Waves. Tidal Wave D&D 5th Edition. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. 潮湧 [Tidal Wave] XGE. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneGaseous Form. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Because a whip and knife (aka dagger) are weapons. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Feeding Cave – P13. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. A surfer, for example, is able to catch a tidal wave and ride it in without a problem. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Searing Ignition. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. The elemental can enter a hostile creature's space and stop there. The eye can look in every direction. Rogendo • DM • 2 yr. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. ago. Based on what I've read, vampires can be killed in the following ways: They are instantly destroyed when dropped to 0 hp while in running water or sunlight (Can't auto-transform to mist form). It deals less damage, but it knocks them prone and it is far more malleable than the other twos, so you can use it more times in battle. Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. It goes for 250 in all directions around it, making it an. Tidal wave was an arcane spell that created a huge destructive wave in a large body of water. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. Hey, my PC has a high interaction (willing or not) with acid damage. The area can be up to 30 ft long, up to ten feet wide, and up to ten feet tall. You create a massive wave of water that then moves in a straight line across water or land-you select the direction the wave travels (which must be perpendicular. Psychic Scream. Flood. D&D Sage Advice · @JeremyECrawford Would a fire elemental that failed it's save vs Tidal wave just die due to the mass amount of water? — Dongaloid (@Dongaloid56) April 1, 2016 As DM, I don't imagine all the water bombards the fire elemental, but it'd be hurt by moving through the water. Therefore, all creatures within that area need to do a DEX saving throw. The loud crashing sounds fill the target with awful pain. It can be found on page 22 of the Elemental Evil Player's Companion and page 168 of Xanathar's Guide to Everything . The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall.